Omega Level Mutants are mutants whose dominant power is deemed to register, or reach, an undefinable upper limit of that power's specific classification. For example, both Magneto and Forge are the most powerful mutants of their power types on the planet Earth (Magnetism and Technopathy, respectively). Due to the hyperpowered nature of Omega Level Mutants, this is currently capped to five.
Omega Level Claims (2/5):
KYLIAN
MIMYX
TBD
TBD
TBD
PERK: Omega Level Mutants, within reason, are able to bypass the banned ability list.
The Alpha Mutants are the most powerful and most feared mutants. Alpha mutants have extremely powerful mutant traits without any significant flaws. Less than 10% of mutants are Alpha mutants so they are very rare. Some of the Alpha mutants include Cyclops, Gambit, Professor X, Havok, Colossus, and Emma Frost.
PERK: Alpha Level Mutants gain enhanced mastery, allowing their proficiency level to increase by one category.
BETA LEVEL
Beta Mutants possess highly potent and well-developed abilities comparable in strength to many Alpha-level mutants. However, unlike Alpha mutants, Beta mutants possess minor limitations or drawbacks tied to their mutation. These flaws are typically manageable and rarely prevent the mutant from functioning normally in society or combat. Beta mutants are generally considered the most balanced and stable classification, combining powerful abilities with relatively few complications.
PERK: Due to having highly stable mutations, beta level mutants recovery 2x faster from physical and mental strain.
Gamma Mutants possess highly powerful abilities, but unlike Alpha or Beta mutants, their mutations come with severe drawbacks that significantly impact their daily lives. These flaws are often physical, psychological, or biological in nature, making control, social integration, or normal living extremely difficult. Additionally, many Gamma mutants possess visible physical mutations or abnormalities that prevent them from blending into human society, such as mutations seen in individuals like Blob or Marrow.
PERK: Gamma Level Mutants gain an additional passive slot ontop of the two existing ones all characters have.
Delta Mutants possess stable mutations with little to no significant biological or psychological drawbacks. However, unlike Alpha, Beta, or Gamma mutants, their abilities are generally lower in scale, utility, or combat potential. Despite their comparatively modest powers, Delta mutants are the most common classification within mutantkind, making up roughly 50% of the mutant population.
PERK: Delta mutants are able to blend into normal society significantly easier than other classifications, allowing for a +1 in the stealth category.
Epsilon Mutants possess mutations accompanied by severe physical, biological, or social drawbacks while simultaneously lacking significant offensive or large-scale abilities. Many Epsilon mutants struggle heavily with social integration due to visible mutations or debilitating side effects tied directly to their X-Gene. Representing approximately 20% of the mutant population, Epsilon mutants are among the most socially vulnerable members of mutantkind.
PERK: Eplision mutants, due to the harash realites they face, are forced to adapt quickly to their environment. Due to this, Eplision mutants have an additional +1 in the endurance category.